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- I have sent a small demo of my morphing routine to Mr. Giark himself, so
- there is no quibbling that I havent sent my piece. It should be up on the
- list game page within a short time. Some notes about it:
-
- 1) Firstly, it just scrolls from A - Z on its own. I have yet to implant
- some routines to go within the morphing sequence.
-
- 2) The morphing isnt the best it can be just yet. I removed an algorythm
- which calculates the exact number of pixels to move each axis for every
- frame of morphing. This ensures that all axis finish at the exact same
- time, and your not waiting for others to finsh.
-
- 3) The rotation routine I wrote myself is being updated to rotate multiple
- arrays at once, so I can physically control more than one object on the
- screen at once. When implemented, the morphing letters will also rotate.
-
- 4) If you look at the first 3 letters, you will see they morph in a
- different way than the rest. This process I call "Data Switching" to
- trick the system into thinking its starting points are at some other
- location. I havent had time to switch the other letters yet, but I will
- work on that for the next release.
-
- If anyone has any questions/comments/suggestions then please feel free to
- contact me. If you want the file mailed to you personally, just ask.
-
- Andrew "Mushroom" Kellett
- --
- Email: Andy Kellett <mushypd@redrose.net> Team *AMOS* + IAPA Team *AMIGA*
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-
- World's Largest AMOS Homepages - http://www.mushy-pd.demon.co.uk
-
- Massive FTP site with AMOS/C64 and Mods/Samples + more at
- mushy-pd.dyn.ml.org
-
-
-